The latest Red Dead Online release date news
Red Dead Redemption 2 is available on PS4 and Xbox One and includes a large open-world to explore.
It’s easy to get sidetracked from the main storyline, and there is still a huge piece of the game missing.
Fans are currently waiting for the next major announcement from Rockstar Games in 2018 – when will multiplayer access for Red Dead Online begin?
RDR2 won’t just be an offline experience and will be expanding very soon into a large online mode, much like we saw with GTA Online.
Analysts have already predicted that Red Dead Online could be a huge new revenue stream for Rockstar and their parent company, Take-Two Interactive.
So when does Red Dead Redemption 2 online come out?
Rockstar Games has confirmed that the Red Dead Online experience will start with an online beta.
This will mean that everyone with a copy of the game on PS4 and Xbox One will be able to play online without needing to buy an expansion pack.
The only drawback is that both consoles will likely require players to have either a PS Plus or Xbox Live Gold subscription.
This new Red Dead Redemption Online beta is scheduled to begin in November, although, no set release date has been confirmed.
Some fans believe that an announcement will be made soon on what will be included in the RDR2 multiplayer mode.
GTA Online launched just a few weeks after the main game and could, therefore, be seen as a template for Red Dead Online.
If this does prove the case, we should have some kind of trailer released in the coming days.
If not, then fans might have to wait a bit longer for more information on the exciting new game mode coming to consoles.
Here’s what Rockstar Games has shared about the multiplayer project so far:
“Red Dead Online is an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways.
“Using the gameplay of the upcoming Red Dead Redemption 2 as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.
“Red Dead Online is planned for launch in November 2018, initially as a public beta, with more news to come soon. As with most online experiences of this size and scale, there will inevitably be some turbulence at launch.
“We look forward to working with our amazing and dedicated community to share ideas, help us fix teething problems and work with us to develop Red Dead Online into something really fun and innovative.”
Rockstar Games devs have also provided a little insight into how they want the new Red Dead Redemption 2 Online experience to work.
A slower pace from GTA Online is expected, especially when you take into account that there will be a limited amount of vehicles to use during the Wild West period.
They haven’t stated when Red Dead Online will be set, if it will be a prequel experience to the story mode, or something set years in the future.
What they have confirmed is that they will be using some of GTA Online’s best content as a template to use for their own work.
The Red Dead Redemption 2 Online beta begins later this month
That doesn’t mean we will see Red Dead Online heists in the mould of GTA 5, but more they hope to combine narrative and gameplay into something special for the multiplayer experience.
Speaking to IGN about Red Dead Online, Rockstar’s Josh Needleman reveals:
“Red Dead Redemption 2 will take those ideas much further and combine that with everything we’ve learned in the years since then favourite elements from Grand Theft Auto Online about how to make really fun and complex competitive and cooperative experiences in open worlds, and how to introduce narrative elements into multiplayer…”
“Like the single-player game’s story of Arthur Morgan, we want people to settle into their online characters and feel like every activity makes sense for the character, the setting and the time. This should feel intimate and personal while still feeling fun and action-packed from moment to moment.
“We’ve tried to take the best elements and best content packs from Grand Theft Auto Online and use them for templates for what we are making here. We feel Grand Theft Auto Online really only found its feet creatively with Heists.
“That pack, along with After Hours, The Doomsday Heist, Gun Running and a few others represent the best of Grand Theft Auto Online, and provided the template for what we wanted to use here, (not in terms of content, obviously, but how they combined narrative, gameplay, modes and other content into a cohesive thematic whole) alongside all of the elements we liked from the old Red Dead Redemption multiplayer.”
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Take-Two’s CEO, Strauss Zelnick, has also dropped hints about the scope the company has planned for the new multiplayer experience.
Referencing it as something that could be “unexpected” for fans, it certainly sounds like they’re ready to push the boat out.
“My belief is that Red Dead Redemption 2 will shatter expectations and that the online experience also will be extraordinary, but unexpected. And my view is that all great hits are, by their very nature, unexpected.
“So that’s the goal. There is an expectation around the table, here, of course, there’s an expectation at Rockstar Games and there is an expectation on the part of consumers.
“But our job is to exceed those expectations. And fingers crossed, that’s what we’re all setting out to do.
“And we couldn’t predict it and didn’t presume to with regard to Grand Theft Auto V and we wouldn’t presume to with Red Dead Redemption 2. So, we’re just hard at work, doing the very best job that we can.”